Today marked my first foray into the world of game design. In my class, we will be using the Game Maker 7 Lite software, and will create several games.
The first one was a tutorial entitle "Catch the Clown." I, and the other students in the class, created a simple but challenging game where the object is to click on a clown sprite bouncing around the room. Clicking on it increases your score and speeds up the clown.
I, personally, added a couple things. First, I set it to spawn a new stage after you reached my original high score. The new staged had a background with "A Winner Is You" shown clearly, as well as several more walls for the clown to bounce off of. Additionally several green monsters that look similar to the ones from Pac-man bounce around as well, deducting points if you click on them.
So what did I learn, aside from how to make a basic game? Basically, how hard it is. Even using a very simple point and click interface, it took a good hour, and very frequent reference to the tutorial guidelines to create this. Creating something larger, and more complex requires a tremendous amount of hours put in by many people.
Although I suppose I knew this inside, I never realized it while playing games before. I never thought about the process, I just played. However, I compel you to think about the many hours of work that went into making everything. This may make things seem a little more precious, for how can I kill a deer in Skyrim knowing it was the result of days of work? How can I not savor every quest knowing that the game took years to complete?
No comments:
Post a Comment