Sunday, April 13, 2014

Toukiden II - A Review (and Analysis)

I posted once regarding my excitement in the (then) upcoming game Toukiden - Age of Demons. Now that this game is released, I've played it quite a bit. I spent a good eight hours in the demo, most of which was spent trying to get all the possible equipment, which takes a while. The full game, which I ordered online, arrived yesterday. This accounts for my late post, I was very busy playing this amazing game.

It plays like Monster Hunter, with a little bit of Soul Sacrifice, and even a smidgeon of mechanics resembling those in games like Persona (Using Japanese heroes to back you up, friendship mechanics). It's great fun, and has more of a story than Monster Hunter has ever had.

This game was quite clearly inspired by Monster Hunter, and takes many similar mechanics. However, as the saying goes "If it ain't broke, don't fix it." The weapons are easy to use for anyone who has played Monster Hunter, or a similar game, before. However, they all also have unique differences. The dual blades in both games are similar in their basic attacks, but in Toukiden, a big part of the style requires jumping into the air to hit hard to reach places. For the most part, you cannot block in Toukiden, so evasion is even more important.

This game is very fun, and I recommend it heartily. However, it is not for everyone. If you do not like games like monster, or are looking for something challenging, it is not for you.

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